﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>

  <Asset Type="System.Collections.Generic.List[Rogue.TerrainDef]">

    <Item>
		  <Name>terrain.grass</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>0</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
		  <BackgroundTile>8</BackgroundTile>
      <BackColor>1 1 1 1</BackColor>
		  <ShortDescription>grass</ShortDescription>
		  <LongDescription>a patch of grass</LongDescription>
		  <BlocksActor>false</BlocksActor>
		  <BlocksLight>false</BlocksLight>
	  </Item>
      
    <Item>
      <Name>terrain.floor.dirt</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>0</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>7</BackgroundTile>
      <BackColor>1 1 1 1</BackColor>
      <ShortDescription>dirt</ShortDescription>
      <LongDescription>a dirt floor</LongDescription>
      <BlocksActor>false</BlocksActor>
      <BlocksLight>false</BlocksLight>
    </Item>
      
    <Item>
      <Name>terrain.bed</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>4</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>7</BackgroundTile>
      <BackColor>1 1 1 1</BackColor>
      <ShortDescription>bed</ShortDescription>
      <LongDescription>your cheap bed</LongDescription>
      <BlocksActor>false</BlocksActor>
      <BlocksLight>false</BlocksLight>
    </Item>
      
    <Item>
      <Name>terrain.woodwall</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>5</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>7</BackgroundTile>      
      <BackColor>1 1 1 1</BackColor>
      <ShortDescription>wall</ShortDescription>
      <LongDescription>a crude wooden wall</LongDescription>
      <BlocksActor>true</BlocksActor>
      <BlocksLight>true</BlocksLight>
    </Item>
      
	  <Item>
		  <Name>terrain.granite</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>0</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>13</BackgroundTile>
      <BackColor>0.4 0.4 0.4 1</BackColor>
		  <ShortDescription>granite</ShortDescription>
		  <LongDescription>a granite slab</LongDescription>
		  <BlocksActor>true</BlocksActor>
		  <BlocksLight>true</BlocksLight>
	  </Item>
      
	  <Item>
		  <Name>terrain.darkgrass</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>0</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>8</BackgroundTile>
      <BackColor>0.9 0.9 0.9 1</BackColor>
		  <ShortDescription>dark grass</ShortDescription>
		  <LongDescription>a dark patch of grass</LongDescription>
		  <BlocksActor>false</BlocksActor>
		  <BlocksLight>false</BlocksLight>
	  </Item>
      
    <Item>
      <Name>terrain.sapling</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>21</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>8</BackgroundTile>      
      <BackColor>1 1 1 1</BackColor>
      <ShortDescription>sapling</ShortDescription>
      <LongDescription>a sapling</LongDescription>
      <BlocksActor>true</BlocksActor>
      <BlocksLight>false</BlocksLight>
    </Item>
      
    <Item>
      <Name>terrain.deadTree</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>23</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>8</BackgroundTile>
      <BackColor>1 1 1 1</BackColor>
      <ShortDescription>dead tree</ShortDescription>
      <LongDescription>a dead tree</LongDescription>
      <BlocksActor>true</BlocksActor>
      <BlocksLight>false</BlocksLight>
    </Item>
      
	  <Item>
		  <Name>terrain.tree</Name>
      <UpTile>6</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>22</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>8</BackgroundTile>
      <BackColor>1 1 1 1</BackColor>
		  <ShortDescription>tree</ShortDescription>
		  <LongDescription>a tree</LongDescription>
		  <BlocksActor>true</BlocksActor>
		  <BlocksLight>true</BlocksLight>
	  </Item>
      
	  <Item>
		  <Name>terrain.floor.tilegranite</Name>
      <UpTile>0</UpTile>
      <UpColor>1 1 1 1</UpColor>
      <ForegroundTile>0</ForegroundTile>
      <ForeColor>1 1 1 1</ForeColor>
      <BackgroundTile>9</BackgroundTile>
      <BackColor>0.4 0.4 0.4 1</BackColor>
		  <ShortDescription>stone floor</ShortDescription>
		  <LongDescription>a granite floor tile</LongDescription>
		  <BlocksActor>false</BlocksActor>
		  <BlocksLight>false</BlocksLight>
	  </Item>

  </Asset>
</XnaContent>
